John Smedley’s New Shooter Reaper Actual Aims for Q1 2026

Reaper Actual blends MMO persistence with battle royale action.

reaper actual key art

Game industry veteran John Smedley is returning to the shooter space with Reaper Actual, a sprawling open-world extraction-action hybrid developed alongside key creators from PlanetSide 2. The team revealed during Gamescom (via MMO News) that the game is targeting a Q1 2026 release, with its first playable test penciled in for September.

Set on a massive island roughly four times the size of Warzone’s Al Mazrah, Reaper Actual promises a persistent world where players juggle battle royale intensity, extraction shooter tension, and loot-driven RPG mechanics. You’ll own multiple hideouts—perhaps a submarine, warehouse, or even a cruise ship—that you can raid or defend, and AI-directed missions and dynamic events drive conflict across the map.

Gameplay leans toward a methodical tempo, with a time-to-kill and feel similar to Warzone, but wrapped in a slower, more tactical skin. Vehicles and customizable operators—with buyable and sellable loadouts—are part of the mix, and death isn’t punishing: you keep your hideouts and most progress, with respawns available on-site.

In a bold bid to blend Web3 mechanics with broader accessibility, Reaper Actual will include an optional blockchain layer—featuring NFT-based bases, skins, and skins trading—though Web3 content runs on separate servers and is entirely optional, keeping the core game Web2-friendly via Steam and Epic.

The studio behind the game, Distinct Possibility, recently raised $30.5 million to fuel development. The funds will support dual versions—a traditional PC launch and a Web3 option—and help power infrastructure, community-building, and server demands.

With its hybrid genre approach—part extraction shooter, part battle royale, and part persistent MMO—plus its PlanetSide 2 pedigree, Reaper Actual is positioning itself as an ambitious genre mash-up. Its debut test next month should give a clearer read on whether it can deliver on its bold promises before its full launch in early 2026.


MARC MARASIGAN
MARC MARASIGAN (Editor-in-Chief)

Marc Marasigan is the founder and Editor-in-Chief of PC Gaming Spot. He's a seasoned gaming journalist who spent years covering MMOs and RPGs at MMOs.com. When he's not losing sleep over tactical shooters, obsessing about Final Fantasy, or getting eaten by dinosaurs in survival-crafting games, he's busy writing YA novels about teenagers with magical disasters and spinning beats as a professional DJ. Yes, it's a weird combo, but it makes for great conversation at parties.

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