Chrono Odyssey’s First Closed Beta Test Sparks Major Fixes and Overhauls

Beta bruises spark big-time fixes.

chrono odyssey dark elf key art

Chrono Studio has published an update following Chrono Odyssey’s three-day, PC-only closed beta test. The post-mortem update offers testers and fans a transparent autopsy of what worked, what didn’t, and what’s getting fixed. According to SteamDB, the upcoming MMORPG’s June beta test hit a peak of 65,752 concurrent players, making it one of 2025’s busiest MMO betas. But despite the turnout, the team admits the build “fell short” in several key areas.

First on the operating table is moment-to-moment combat. Testers complained that attacks, dodges, and blocks were sometimes delayed. Chrono Studio fingers a single, overloaded packet stream that carried both motion and combat data.

The fix is surgical: motion and combat are being split into separate channels, packet intervals are shrinking, and collision logic is getting a line-by-line audit. The goal is to end those dreaded “I swear I hit parry” moments and make every frame of animation map to a server-verified result.

Weapon identity comes next. Each class already fields three distinct tools, but the upcoming “Matrix” progression grid bolts four upgrade paths onto every weapon—twelve per class—so two greatsword Sentinels can diverge into entirely different playstyles. Skills will morph based on build choices, drop tables will emphasize stat-chasing instead of one-size-fits-all loot, and a fresh batch of bespoke animations aims to make every swing “feel distinct and expressive in combat.”

If the system lands, the beta’s cookie-cutter rotations could blossom into legit theory-crafting fodder—something Chrono Odyssey will need to stand out in a crowded MMO market dominated by Black Desert Online, New World, and the upcoming Throne & Liberty.

Camera complaints round out the core feel. The lock-on snapped to new targets like a drone with a sugar high, walls shoved the lens into a boss’s pores, and the view sometimes reset mid-fight. All three bugs are being hammered out alongside a weird vertical jitter that made cliffside duels feel like a GoPro strapped to a pogo stick.

Hit reactions—which testers said were over before you could punish them—will now linger up to four seconds, giving aggressors bigger payoff windows and defenders a real sense of danger.

Under the hood, Chrono Odyssey is putting Unreal Engine 5 on a sensible diet. The ultra-detailed geometry that tanked frame rates will now appear only on bosses, heroes, and scenic set pieces, while background clutter gets a simpler makeover to keep GPUs from wheezing.

Textures are being packed more efficiently so you won’t need a spare SSD just to explore the forest, and collision data will load only when you’re close enough to bump into it. In short: less wasted horsepower, more frames where it counts.

Memory is getting the same spring-cleaning treatment. Areas you’ve left will unload faster, junk data is tossed out sooner, and the game will size itself to your rig in real time—ultra-wide vistas for beefy PCs, lighter assets for budget builds. The devs say this “keeps performance and visuals balanced,” instead of the beta’s one-size-fits-none approach.

On the graphics front, redundant effects are being merged or removed, the ocean shader is slimming down, and heavy screen-space reflections are swapped for lighter tricks that still look shiny. A revamped upscaler promises crisper motion with fewer ghost trails, and built-in DLSS and FSR support should let Nvidia and AMD cards squeeze out extra FPS.

Lighting—often too bright or too dim in the test—is getting stricter rules so every scene lands in that sweet “wow” zone without cooking your GPU.

The letter ends by promising another post-mortem update that will drill into sound design, UI/UX, narrative flow, progression pacing, social features, and that ever-spicy topic: server stability.

Chrono Studio insists it won’t “rush ahead without first getting things right,” hinting that the next test—and the eventual launch window—will shift if polish demands it. Judging by the brutally detailed to-do list, they mean it.

If the fixes hit their mark, Chrono Odyssey could time-skip from “pretty but janky” to 2025’s surprise MMO heavyweight—one that could genuinely compete with the likes of Black Desert or New World. If not, at least players know exactly what’s on the chopping block. Either way, the devs have thrown down the gauntlet—and their roadmap doubles as a public progress tracker the community can hold them to.

Chrono Odyssey is currently on track for a Q4 2025 release, according to Kakao Games—though as with most MMOs, fans know better than to carve dates in stone. If you missed the beta test, you can check out the gameplay walkthrough below for a glimpse of what’s coming.


MARC MARASIGAN
MARC MARASIGAN (Editor-in-Chief)

Marc Marasigan is the founder and Editor-in-Chief of PC Gaming Spot. He's a seasoned gaming journalist who spent years covering MMOs and RPGs at MMOs.com. When he's not losing sleep over tactical shooters, obsessing about Final Fantasy, or getting eaten by dinosaurs in survival-crafting games, he's busy writing YA novels about teenagers with magical disasters and spinning beats as a professional DJ. Yes, it's a weird combo, but it makes for great conversation at parties.

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