Dune: Awakening Patch 1.1.15.0 Tweaks Spice, Sandworms, and PvP Shenanigans

More spice, more loot, fewer bugs.

dune awakening pvp flying knee

Dune: Awakening just rolled out Patch 1.1.15.0, and while there’s no new giant sandworm to ruin your day, there’s plenty here to keep Sleepers busy—and hopefully a little less frustrated.

The big news? The Deep Desert PvE grind just got a little friendlier. Tier 6 resources can now be gathered across wider areas, and unique loot containers have a new randomized respawn timer, so you’ll spend less time camping the same spots like a spice-hungry vulture. Unique drops are also getting some love with more variety in PvE loot and better distribution of plastanium crafting components tied to content locations. So whether you’re looting Imperial Testing Stations, exploring caves, or salvaging shipwrecks, you’ll have more reason to roam.

Spice fields are also getting a boost: medium fields now spawn more often (up from five to eight), and small fields jump from 22 to 30. Translation: more spice, more fights, more ways to die dramatically in the desert.

On the PvP side, the patch tackles the old border-hopping cheese by increasing the delay for leaving a PvP security zone from five seconds to thirty. This should give PvP players a better chance to defend territory instead of watching opponents vanish mid-fight like stealthy worms.

The Landsraad task system sees some behind-the-scenes tweaks too—now you can still contribute kills and deliveries after a task ends, but those late contributions only affect personal gains, not the faction-wide results. This is the kind of subtle fix that won’t grab headlines but will quietly make guild grinders a lot less salty.

Elsewhere in the patch:

  • Improved game stability (always welcome)
  • Fewer vehicles getting yeeted under the map by sandworms
  • A new audio alert for PvP zone changes so you’re less likely to get blindsided mid-loot

And of course, a solid round of bug fixes: from broken vehicle modules to a long-standing Harkonnen recruitment quest glitch, Funcom is chipping away at the rough edges.

If you want the full patch notes, including every last fix and tweak, you can read them here:

View the full Dune: Awakening Patch 1.1.15.0 notes

FEATURES AND CHANGES

Deep Desert, End Game, and Landsraad

  • Tier 6 resources can now be collected across wider areas in the PvE part of the Deep Desert.
  • We added an element of randomization to the respawn timer of unique loot containers in the Deep Desert.
  • The plastanium tier crafting components were split up to drop based on the content location: Imperial Testing Stations, Caves, or Shipwrecks, with each of them dropping their own selection of components. Fallen Shipwrecks and Buried Treasure can drop components from any location.
  • Added a chance of a different selection of Uniques drop in PvE loot in Deep Desert.
  • The spawn rate of medium fields increased from 5 back to 8, and of the small spice fields increased from 22 to 30.
  • The delay for leaving a PvP security zone increased from 5 to 30 seconds to prevent border camping and allow PvP players to protect their area.
  • Changed Landsraad tasks to allow for Kill and Delivery Contribution to happen after the task has been completed but awarding only personal contribution. (i.e., which faction won and how many guild votes were awarded are unaffected by contributions made after the task was completed by one faction).

Other:

  • Improved game stability.
  • Reduced the cases where the sandworm can push vehicles under terrain.
  • Added a new audio alert for the PvP zone change.

FIXES

Fixed an exploit that would allow building a vehicle with items from another player’s inventory.

Fixed an issue where the Harkonnen faction recruitment contract “Do you have what it takes?” could sometimes get stuck and couldn’t be completed if you exited the dialogue with Maxim Kazmir before selecting the line “It says here that you’re looking for recruits“ to complete the contract.

Fixed an issue where contract rewards dropped on the ground if your inventory was full, which could lead to situations where you would miss them. Now rewards can only be claimed when there is enough space in your inventory.

Fixed an issue where vehicle modules wouldn’t highlight properly after the player had applied a customization variant.

Fixed an issue where the positioning of a pentashield surface could overlap with an existing pentashield surface.

Source: Dune: Awakening Steam Page

For anyone new to Dune: Awakening, this patch continues Funcom’s steady march toward refining what’s already one of the more promising survival MMOs on the market. The studio’s familiar with the genre—Conan Exiles says hello—and they’ve been working to give Dune the same staying power in an increasingly competitive space.

And speaking of survival: if you haven’t seen it yet, check out our Dune: Awakening Deep Desert Survival Guide to prep for your next harsh desert outing.

If you’re still wrapping your head around how Dune: Awakening’s political systems work, don’t miss the official Landsraad explanation trailer below for a closer look at how factions, power struggles, and spice politics shape the game’s endgame.

Dune: Awakening is out now on PC. Keep the spice flowing.

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